Games Development - Project 1
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- Project 1 - Game Idea Proposal
- Decision Making
- Infinity - Detailed Proposal
Game Development - Project 1
In this assignment, we are required to come up with three game proposals for upcoming projects, which will involve manually coding in Unity. Before creating these proposals, I was inspired by three games, Pikuniku, Dan the Man, and Stardew Valley. Their art style, gameplay and mechanics are worthful to learn from.
Figure 1.1 Game Inspiration
Below is my game proposal. The three games I have proposed feature different storylines, gameplay mechanics, and genres. Personally, I am an enthusiast of action, adventure, and role-playing games. Therefore, I would prefer to create a game within these genres, focusing on a strong storyline and clear goals to make the game immersive. For the game's art style, I would choose either a minimalist or pixel art approach, as these simpler styles are more manageable for me. Since playability is more important than aesthetics, I would prioritize refining the game mechanics and controls to ensure the players' comfort and immersion.
Figure 1.2 Game Proposal
And a video presentation:
Figure 1.3 Video Presentation
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Decision Making
After consulting with Mr. Razif, I’m glad that he accepted three of my proposals and allowed me to choose one of them. Below are some of the comments he provided:
- All the game proposals are workable in terms of coding.
- If you’re creating puzzle or mystery games, consider what types of puzzles you want to include and how the player will solve them, such as arranging items or solving a password.
- For Ghost Escape, if the player who acts as the ghost touches an NPC, how will the NPC react? What are the measurable elements here?
- As design students, we are encouraged to create the game design ourselves rather than using online assets.
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Infinity - Detailed Proposal
Figure 3.1 Detailed Proposal
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