Environment Design - Assignment
- Project 1 - Exterior and Landscape Design
- Project 2 - Interior and Set Design
- Final Project - Complete Environment Design Bible
On this page, I'll be detailing the step-by-step process of drawing inspiration and crafting my final art piece.
Week 3
During our project briefing, our lecturer introduced the first assignment, which involves seeking inspiration from a game or animation and then creating a new design inspired by that source. Today, our initial task is to sketch our inspirations. In my case, I drew inspiration from "Howl's Moving Castle." My intention is to blend this inspiration with the concept of floating islands and infuse it with elements of Chinese culture, creating a sort of fantastical Chinese legend. Below are my sketches:
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Week 4
This week, following a more in-depth explanation from the lecturer, I expanded my project proposal by incorporating additional specifics. I included elements like the background story, details about the inhabitants of my kingdom, the chosen art style and theme, and various other essential aspects. To enhance my understanding and provide a clearer picture, I even drew some specific details and integrated my central element, the Kun Peng, into the structure of the buildings.
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After receiving feedback from my lecturer, I was inspired to develop a more creative concept to modify my initial palace design. I attempted to merge the towers with the palace, integrating elements from Kun Peng and Chinese culture into the structure.
Week 6
I used a grey colour in my hero asset and overview design to highlight the light sources. Additionally, I included more details in my hero asset to illustrate how I incorporated Kun Peng and Chinese cultural elements into my design.
Week 7
This week, I made the shading in my illustration better and drew the palace surroundings. But I'm not happy with how the palace looks – the perspective and shading need more work. Perhaps I should redraw and change the perspective of the palace so that it looks more spectacular.
Week 8
This week, I want to make the palace look more impressive by changing the way it's seen. Since I struggle with drawing perspective, I used Blender to create the basic structure of the palace and choose an appealing angle. I also tried out applying base colour on it, but I am not satisfied with the colouring. *angry* >:(
Following today's lecture, I applied some basic colors to provide a quick preview of the color scheme for my landscape. I also added more decorative elements and details on my drawing after lecturer's advice. I referred to fantasy landscape paintings to study how artists use colors. This time, I am satisfied with the colouring.
Reflection
Week 11
I've chosen to sketch the palace hall for my interior design, where the guardian greets visitors. The palace hall has a throne for the goddess, a dancer's stage, and a drum to welcome her. The design features high ceilings and incorporates red and gold colour scheme. I've created two sketches with different perspectives, making some minor adjustments to enhance the overall aesthetic.
Personally, I prefer the portrait drawing and plan to persist with value painting. I intend to modify the design, enhancing the perspective for better results.
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Continuing from the portrait drawing, I proceeded with the value painting, making slight adjustments to the perspective. I changed the drawing perspective to make it look spectacular, with a view from below, representing the goddess's royal and elevated position. The result below is something I find quite satisfying.
Week 13
I started adding colors to my painting this week. The palace hall is mostly red and yellow, giving it a grand and mysterious feel. The dark surroundings contrast with bright lights from the ceiling and the throne, creating a dramatic atmosphere.
Reflection
This marks the completion of my second project. Personally, I find Project 2 to be more manageable than Project 1 due to the experience gained in understanding perspective from the previous project. In Project 2, I utilized Blender for modeling in interior design, focusing on finding the most fitting perspective to showcase the grandeur and regality of my palace hall. However, I recognize the need to further improve my skills in constructing buildings, ensuring that the building structure is logic.< back
Final Project - Complete Environment Design Bible
Our final assignment has arrived, requiring us to refine both the exterior and interior designs we've previously worked on. Thankfully, with no other classes to attend, I can dedicate more time and effort to this project. To begin, I prioritized the interior design, finding it easier to start with.
After receiving feedback from our lecturer on my initial refinement, I invested additional effort into incorporating texture, shading, and decorative elements to elevate the grandeur of the design. The result is reflected in the final presentation of my exterior design below.
Week 15
Following the completion of refining my interior design, I proceeded to work on the exterior design. I encountered difficulty in capturing the desired ambiance in my painting and faced challenges as the added texture wasn't clearly visible. This aspect of the painting has caused me some stress.
This week, I completed the final touches on my exterior design by incorporating additional texture and shading. Additionally, I took the time to draw specific breakdowns of unique structures in my design, such as pillars and lanterns.
In my interior set design, I decided to illustrate the whale sculpture, throne, lantern, drum, and pillar as my detailed breakdowns. Meanwhile, I also drew the Kun and Peng sculpture. roof. panoramic view, pillar and lamppost as my exterior breakdowns.
I also improved my proposal by adding information about my inspiration, the steps I took to create the design, and showcasing the final outcome.
Finally, I've included a time-lapse video of my drawing process. Interestingly, it took me 30 hours for the exterior design and 24 hours for the interior design. Surprisingly, they took a lot of time, even without considering the time taken for multiple sketches, inspiration gathering, and 3D modeling for perspective.
Reflection
In my first project, I struggled with drawing and coming up with ideas since I only have primary school standard art education, I learned to consider things like perspective and building structure, which made my drawings more logical. Despite some challenges, I'm happy with how it turned out.
Project 2 was easier for me because I applied what I learned in the first project by applying Blender for the perspective for interior design, focusing on showcasing a grand palace hall. I realized I need to get better at building structures. These projects taught me a lot about art and the importance of continuous learning and growth.
The final project, aimed to refining both Project 1 and Project 2, is a time-consuming and demanding for me. The task involves a lot of effort and concentration, requiring work in areas such as shading, adding textures, and engaging in trial and error to determine the best outcome for my design. This phase extends the creative process as I strive to enhance the overall quality of my work, investing additional time and energy to bring out the best in both projects.
In conclusion, my journey through these projects has taught me the importance of overcoming artistic challenges and continuously expanding my skills. Starting with limited art education, I learned to incorporate elements like perspective, building structure, value painting, polishing and so on, making my drawings more logical and satisfying.
Nonetheless, this project has underscored the significance of continuous learning and seeking assistance from others to enhance my skills. Ultimately, the valuable lessons gained from this experience motivate my determination to continue improving and strive for excellence in my future endeavors.













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