3D Modeling - Exercise


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EXERCISE 1: MODELING FROM PRIMITIVE OBJECTS

In week 3, we were assigned with hands-on exercise to practice our 3D modeling skills by using Blender. The main goal is to create a 3D model using primitive shapes, such as cube, cylinder and sphere, and then render it. By engaging in this practical exercise, we're not only honing our skills in the art of 3D modeling but also gaining a deeper understanding of the software's capabilities and workflows. It's a step towards mastering Blender and exploring its creative possibilities.


Instruction

Figure 1.1 Assignment Brief

In my exercise, I created a robot using Blender. Robots are a mix of simple and complex. To put this robot together, I mainly used basic shapes like cubes, cylinders, and spheres. The trickiest part was making sure the robot's left and right sides, including its hands and legs, were balanced. Since I'm still learning Blender, I had to adjust things manually to get that balance just right.


Sketches

Figure 1.2 Robot Sketches

Initially, I constructed the robot's form using basic shapes like cubes, cylinders, and spheres. The challenge emerged when I had to manually fine-tune the balance of the robot's limbs, which took some time and effort. Fortunately, the end result turned out to be quite satisfactory.


Figure 1.3 Robot model with wireframe


Next, I ventured into the task of adding color and rendering to the robot. This step was a bit time-consuming since it was introduced in our recent lecture. I made several attempts, experimenting with shading and trying out various colors, and the images below showcase the results of my efforts.


Figure 1.4 Final render robot without wireframe (3/4 view)

Figure 1.5 Final render robot without wireframe (front view)

Figure 1.6 Final render robot with wireframe (3/4 view)

Figure 1.7 Final render robot with wireframe (front view)

Honestly, I felt that I needed to invest more effort into this task. While I did accomplish the goals I set for myself, there was a persistent feeling that with more time and work, I could have achieved even better results. The time constraint prevented me from reaching absolute perfection, which left me wanting more time for further refinement. Nevertheless, this process was a valuable learning experience, but it also served as a reminder of the importance of continuous improvement and honing my skills.

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EXERCISE 2: MODELING FROM CYLINDRICAL SHAPES

In this assignment, we're using advanced modeling techniques, including modifiers like bevel, extrude, and loop cut. This time, I opted to design a flower vase without a prior sketch since I had a rough idea in my mind. With improved skills, I'm aiming for a better-quality render.

Instruction


I began by creating the petal using a cylinder shape and fine-tuned the curvature in edit mode. Similarly, for the vase, I followed the same approach, but I also employed sculpting to make the vase's edges smoother. To create an opening within the glass, I acquired a new technique from a YouTube tutorial, which involved using the boolean modifier.

Figure 2.1 Flower vase without rendering

In the rendering phase, I experimented with creating a glass material by following a tutorial on YouTube, and to my surprise, the result turned out quite nicely. I opted for the Cycles rendering engine over Eevee and Workbench to achieve a more polished rendering. Nevertheless, I encountered a limitation in that I couldn't display the wireframe when using Cycles.

Figure 2.2 Final render flower vase without wireframe

Figure 2.3 Final render flower vase with wireframe

I'm content with my results this time, particularly with how well the glass material turned out. Although the flower petals may not look entirely realistic, I'm determined to continue progressing and enhancing my skills.

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